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Ballad of broken Melodies (3D Videogame) - UPF MCV 2020/2021

Ballad of broken Melodies (3D Videogame) - UPF MCV 2020/2021

3D Platform videogame developed within the in-house game engine.

Led the artistic and technical vision, adopting a unique low poly style and cell shading to set our game apart visually while taking care of performance.

Directed the creation of detailed 3D models and animations, ensuring they aligned perfectly with the game’s narrative and style.

Fostered a collaborative and inspiring environment, ensuring all team members were aligned with the project’s objectives.